Posts Tagged ‘Apple Users’

The Three Rounds of the App Store Battle

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The mobile app market is maturing fast and as a developer with a successful app in App World, I wanted to prompt some debate on what the next wave of app stores will be like and how we can work together to get there.

Round 1 was started by Handango, and quickly followed by Handmark and MobiHand among others. Their global presence enables developers to deploy once and see their app appear on the Internet and on multiple carrier and affiliate sites. However, download volumes, on-device discoverability and ease of payment were historically poor. Interestingly, none of them (apart from GetJar) focused on free apps. Meanwhile, the carriers were rolling out their own app stores where the majority of downloads were ringtones, screensavers and games, but that was valuable because it educated their customers that downloading apps was possible. In summary, round 1 was the “for profit” app stores. As developers, we have a lot to thank those pioneers for.

Round 2 was app-solutely started by Apple! Their app store was bundled on every handset, and was integrated with Apple’s payment system, enabling developers to suddenly reach massive numbers of Apple users. Apple also perfected the OTA (over the air) download making it so much easier to install apps. Apple has proved that apps sell phones and that users have huge appetites for customizing their phones with apps. However, their policy of allowing free apps and $0.99 apps has caused a lot of price pressure for quality developers. Also, their policies of approving every app at their discretion, and of not embracing the carriers as a channel to sell Apple apps, are not without their critics.

Then came RIM with BlackBerry App World. Although App World will never be the Apple App Store, as a BlackBerry developer I would argue that in general, RIM’s store has higher quality apps, less clutter to sort through, a credible PayPal payment implementation, a very equitable revenue share, and they have created a better opportunity for quality apps to get to the top of the pile. In summary, round 2 was the “not for profit” handset app stores, where the main benefit to them was selling more phones. The benefit to everyone else has been the meteoric rise of the “app economy.”

So what will Round 3 look like? As the app market matures and users crave more sophisticated apps and services, billed in more creative ways, I would argue that the app stores of round 3 need collaboration between the handset manufacturers and the carriers. Apple and RIM have established an unassailable position in many ways, yet the carriers have a huge and unfulfilled part to play. Why?

1) They can greatly aid discoverability and recommendation because they know so much about the user.
2) They can bill the user in so many ways, including pay-per-use and subscription, directly onto the user’s mobile bill.
3) They can bundle apps with rate plan packages, e.g. a certain BlackBerry plan might include a bundle of apps.
4) They have sales teams and dealer networks that are in tune with the needs of their customers.
5) They are opening up their network APIs so that developers can provide greater capabilities; presence and location are just two examples.

Right now developers have a dilemma: when they build richer apps will they go deeper into the handset OS functionality, or deeper into the network capabilities? As collaboration continues, I hope the answer is “both.” As an example, Verizon is working with RIM on its Vcast app store, and RIM is working with carriers like Verizon on carrier billing of apps. A good start. Now, imagine a world where a resource-strapped developer can quickly develop a sophisticated app which takes advantage of the best APIs that RIM and Verizon can offer, and can monetize that app, all in one go. Then the wireless industry will have a “round 3 of the battle” where there is no battle because everyone – OEMs, carriers, developers and end users – will win.

Terry Hughes is the President and CMO of Widality – the company behind momentem, one of the most popular business applications in BlackBerry App World.

© Terry Hughes for BlackBerry Cool, 2009



Smartphone research comparing iPhone and BlackBerry often flawed

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The research behind iPhone and BlackBerry comparisons that is making its way into the mainstream media is almost always flawed. The media loves to talk about the prolific nature of the iPhone and how technologically advanced its users are, while almost implicitly ragging on BlackBerry.

A recent study claims that iPhone owners are much more likely to download apps and get involved with social networking than their BlackBerry-owning counterparts.

The study shows that about 72% of iPhone users are likely to have downloaded at least 10 third-party apps, but 73% of BlackBerry users have picked up five apps or less. The researchers add that iPhone owners are more willing to buy their apps than BlackBerry owners.

When it comes to downloading third party apps, this study failed to recognize that bulk apps, shouldn’t be recognized as multiple applications. They are essentially the same app, templated and replicated by changing a few small pieces of data. This is where RIM shines in that App World isn’t filled with the same amount of useless garbage.

With regards to social networking, the researchers found that roughly 71% of Apple users have a Facebook account versus 44% of BlackBerry users. Twitter follows a similar trend with 26% for iPhone versus 15% for BlackBerry.

Social networking discrepancies is a demographics issue, not a device issue as the research implies. While BlackBerry is moving its focus to the consumer market, it still has years of enterprise users behind it and this could be skewing the numbers. In the end, we all know that the BlackBerry is an incredibly powerful social networking tool. Whether or not the older BlackBerry demographic is using these services is another matter.

One element of the research that I find particularly flawed, is the research that says 83 percent of users prefer apps that cost below $5. This is a consistent mistake that researchers make. They think that just because you have asked someone what they want to pay for something, that that information is somehow valuable. The truth is that everyone wants to pay the minimum, and if possible, get it for free. The reality of the situation is that if your app is well designed and provides a tangible benefit to the user, the $5 benchmark is meaningless. Just look at TetherBerry, it’s a $50 application that is one of Mobihand’s best sellers.

© Kyle for BlackBerry Cool, 2009